AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games in Colombia Q1 2022
In the first quarter of 2022, the top 3D cartoon games in Colombia showed dynamic trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
In the first quarter of 2022, the top 3D cartoon games in Colombia demonstrated varied performance across weekly downloads, revenue, and active users. The data from Sensor Tower provides a comprehensive look at these trends.
Clash Royale by Supercell saw a notable fluctuation in weekly revenue, starting the quarter at approximately $27.6K and experiencing a peak of $31.7K in early February. Weekly downloads remained relatively steady, with a high of 83.7K in the week of February 7 and a low of 54.9K in mid-March. Active users hovered around the 2M mark, peaking at 2.26M in early March before settling at 2.11M by the end of the quarter.
Lords Mobile: Last Rise of Qin from IGG.COM experienced a more stable revenue stream, with weekly figures mostly ranging between $5.3K and $8.9K. Downloads saw a significant drop from 68.5K in early January to 34.2K by the end of March. Active users were consistently above 130K, peaking at 157K in early January.
Gardenscapes by Playrix displayed consistent weekly revenue, generally hovering around $6K to $7.5K throughout the quarter. The game’s downloads reached a high of 8.7K in mid-March, while active users saw a peak of 203K in early January, gradually decreasing to 158K by the end of March.
Homescapes, also from Playrix, showed a steady revenue trend, with weekly figures mostly between $5.5K and $7.5K. Downloads were highest in early January at 36.7K, dropping to around 9.6K by the end of the quarter. Active users saw fluctuations, peaking at nearly 393K in mid-January, before decreasing to 287K by the end of March.
Finally, Brawl Stars by Supercell had a varied revenue performance, starting at $8.2K in late December and dipping to around $3.6K in late February. Downloads showed a downward trend from 33.3K in late December to 10.4K by the end of March. Active users were relatively stable, peaking at 188K in mid-January and ending the quarter at around 151K.
For more detailed insights and data, visit Sensor Tower.